color(const QColor &color) | Elve::NodeLook | |
color() const | Elve::NodeLook | |
inputPos(int index) const | Elve::NodeLook | [virtual] |
mouseMoveEvent(QGraphicsSceneMouseEvent *event) override (defined in Elve::NodeLook) | Elve::NodeLook | |
mousePressEvent(QGraphicsSceneMouseEvent *event) override (defined in Elve::NodeLook) | Elve::NodeLook | |
mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override (defined in Elve::NodeLook) | Elve::NodeLook | |
node() const | Elve::NodeLook | |
NodeLook(const Node &n) | Elve::NodeLook | |
onColorChange(const QColor &col)=0 | Elve::NodeLook | [pure virtual] |
onColorReset()=0 | Elve::NodeLook | [pure virtual] |
onStateChange(const QVector2D &pos, const QVector2D &speed) override (defined in Elve::NodeLook) | Elve::NodeLook | [virtual] |
outputPos(int index) const | Elve::NodeLook | [virtual] |
point() (defined in Elve::Movable) | Elve::Movable | |
setPoint(Point *m) (defined in Elve::Movable) | Elve::Movable | |
setState(const QVector2D &pos, const QVector2D &speed) (defined in Elve::Movable) | Elve::Movable |